8/13/2023 0 Comments Line rider advanced![]() ![]() Shows the lines from the previous frame on screen for animation.Right click the selection corners to rotate.Copy and paste locations are based on the center of the screen, this is to simplify animation uses.Ctrl+X, Ctrl+C, Ctrl+V act as cut, copy, and paste, respectively. ![]() Draw a box with the line selection tool to select lines.Line Adjustment Tool has been renamed to the Select Tool.There is a video to accompany this release here: Thanks to the people who have supported me.Lots of changes here, a lot to get used to. I want to forget about this part of my life. I want to forget the hand pain that I now experience every day as a result of overworking myself that much. I want to forget that I worked so hard and so long on this, with a period I worked between 12-16 hours per day for months. I want to forget the fact I rewrote a user interface library from the ground up to suit my needs. I want to forget the 580 commits to the code base I’ve put in. Please do not reach out to me for bugs or issues any longer. I’m leaving the community, and development of the project is officially abandoned. I hate that I was stupid enough to work on this project in the first place. He’s doing fine on his ownīut that leaves me here, with a code base that’s just competing with something that’s making someone else money, a lot of it. If he’s living off it, why would he want to even grant a fraction to someone else. So I asked him if he would allow me to work on the development of, so we could smooth over the transition of features LRA is strong in and implement new features to a bigger audience faster, and in a way that reaches everyone.Ĭonundrumer said no, because he doesn’t want to share the money. I’d just be fighting against the profitable version of the game.Ĭonundrumer has voiced plans to implement most of the Line Rider: Advanced specific features. I recently decided that having multiple versions is not healthy for the community of people who avidly play the game, and it definitely isn’t healthy for me. And yet, someone else has made it something in their life, and I have a pile of git issues that I’m afraid to touch because it’s a waste of my time. To have come in to this with nothing but good will. It feels rotten to have been the first to show results with the actual project. I’m not saying he hasn’t worked hard, and I’m not saying he doesn’t necessarily deserve it.īut it feels fucking rotten to have worked so damn hard to make a project that is legitimately loved, that is backed up by a community who still prefers it over my version that hasn’t seen an update in over two years now. As far as I know, he’s living off the income. His only job is developing now, and it’s very profitable for him. For years.įinally, a mobile app for Line Rider is released by Conundrumer. However, I kept working on Line Rider: Advanced. But, the moment he got rights to the website, it was like an official approval from the trademark holders that he could profit from it. It was never supposed to, because at the time Line Rider was abandonware, the trademark existed so I couldn’t profit from it, but that was fine. The problem with Line Rider Advanced is that it can never make money off the work I put into it. I should have stopped the moment I heard he got rights to the website. Because it’s on the website, it had to be official. However, in a move I didn’t expect at all, Conundrumer ends up getting rights to the website, and he develops a second, more official line rider version:. However, I kept on.īack then, was a dead website that pointed to Sparkworks. It didn’t make sense to me at the time why another project was necessary, and it felt like all the time I had put into Line Rider: Advanced was a complete waste. However, by September, a different, competing version is posted: lrjs.Ī version of linerider written in javascript by Conundrumer. In August of 2015, I decide I’m far enough along with the project that I’m going to finish it.īy July, an alpha is released, and things are going smoothly. The forums were littered with failed attempts to ‘re-invent’ linerider. I decline, as I have no experience with Javascript and also, frankly, every previous effort had failed. Long story short, I take a shot at the project of making a more ‘usable’ version of the game, seeing all previous project efforts had failed.Ĭonundrumer reaches out to me regarding this, suggesting I work on a Javascript code base that he and someone else were planning. I quickly download the latest version, and am immediately disappointed by how clunky everything is. I find that there has actually been version development in the form of mods. I take a look around, and a lot of faces I recognized are still here. In 2015, I revisited my unlisted line rider tracks.įeeling nostalgic, I decided to revisit the forum to see if it had died off yet. ![]()
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